on TEST
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- Keeper of Lore
- Posts: 5685
- Joined: Mon Dec 08, 2014 1:34 pm
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- Keeper of Lore
- Posts: 5685
- Joined: Mon Dec 08, 2014 1:34 pm
Re: on test - Advanced Loot System - thread
Test Update 02/12/15
https://forums.station.sony.com/eq/inde ... st-3168931
The new loot system is not slated for a Live release in February and we need as much feedback as possible on Test.
EverQuest's 16th anniversary is approaching soon! Look for new and old celebration events appearing in the Plane of Knowledge starting on March 16th
Bayle Marks can now be traded.?
- Greatly increased the drop rates of Briny Essences from rare NPCs and mission chests.
- Greatly increased the drop rates of Castaway, Tideworn, and Highwater armor pieces.
The Combat Dummies can now be placed inside personal housing in addition to guildhalls.
- - The Combat Dummies can now have their level, armor class and body type modified.
- - Three new ranks of Combat Dummies that coincide with the most recent difficulty types of NPCs (Rena, Sana, Taza) are now for sale.
- - All ranks of Combat Dummies now have lore text that should better describe their intended level of power.
- Added an additional restriction to all Twincast effects that allows specific spells to be fully damage focused but not Twincast. Existing abilities were not changed except where noted below.
NOTE Beimeith said It's to prevent spells eating more than 1 counter if the spell procs another spell
https://forums.station.sony.com/eq/inde ... st.217740/
- Druid - Winter's Wildflame Frostbite and Burn can now be fully focused, but excluded them from being Twincast individually. The base spell can still be Twincast.
- Ranger - Summer's Cyclone Burn and Splash can now be focused fully but will not be Twincast individually (Summer's Cyclone can still be Twincast).
- Ranger - Flusterbolt and Blusterbolt now scale their resistance modifiers as you level. High level mobs should no longer resist these abilities as often.
- Shaman - Renamed the version of Mammoth's Force and Preeminent Foresight given by all ranks of Unity of the Doomscale to Mammoth's Force III and Preeminent Foresight III to signify that the buffs given by all three ranks are equivalent and at maximum effectiveness.
- Wizard - Modified Wildflash Barrage subcomponents so that only the base spell will use Twincast counters.
- A Priest of Discord has taken residence in the northwestern section of the Guild Lobby. All Priests of Discord have readopted their old habit of destroying items that are handed to them.
- Fixed various links inside the help and petition system to point to daybreakgamecompany instead of SOE.
(hope my Pentition last night works ok to move fendaann to my 2nd gold acct.
https://forums.station.sony.com/eq/inde ... st-3168931
The new loot system is not slated for a Live release in February and we need as much feedback as possible on Test.
EverQuest's 16th anniversary is approaching soon! Look for new and old celebration events appearing in the Plane of Knowledge starting on March 16th
Bayle Marks can now be traded.?
- Greatly increased the drop rates of Briny Essences from rare NPCs and mission chests.
- Greatly increased the drop rates of Castaway, Tideworn, and Highwater armor pieces.
The Combat Dummies can now be placed inside personal housing in addition to guildhalls.
- - The Combat Dummies can now have their level, armor class and body type modified.
- - Three new ranks of Combat Dummies that coincide with the most recent difficulty types of NPCs (Rena, Sana, Taza) are now for sale.
- - All ranks of Combat Dummies now have lore text that should better describe their intended level of power.
- Added an additional restriction to all Twincast effects that allows specific spells to be fully damage focused but not Twincast. Existing abilities were not changed except where noted below.
NOTE Beimeith said It's to prevent spells eating more than 1 counter if the spell procs another spell
https://forums.station.sony.com/eq/inde ... st.217740/
- Druid - Winter's Wildflame Frostbite and Burn can now be fully focused, but excluded them from being Twincast individually. The base spell can still be Twincast.
- Ranger - Summer's Cyclone Burn and Splash can now be focused fully but will not be Twincast individually (Summer's Cyclone can still be Twincast).
- Ranger - Flusterbolt and Blusterbolt now scale their resistance modifiers as you level. High level mobs should no longer resist these abilities as often.
- Shaman - Renamed the version of Mammoth's Force and Preeminent Foresight given by all ranks of Unity of the Doomscale to Mammoth's Force III and Preeminent Foresight III to signify that the buffs given by all three ranks are equivalent and at maximum effectiveness.
- Wizard - Modified Wildflash Barrage subcomponents so that only the base spell will use Twincast counters.
- A Priest of Discord has taken residence in the northwestern section of the Guild Lobby. All Priests of Discord have readopted their old habit of destroying items that are handed to them.
- Fixed various links inside the help and petition system to point to daybreakgamecompany instead of SOE.
(hope my Pentition last night works ok to move fendaann to my 2nd gold acct.
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- Keeper of Lore
- Posts: 5685
- Joined: Mon Dec 08, 2014 1:34 pm
Re: on TEST
Test Update 02/19/15
https://forums.station.sony.com/eq/inde ... 15.217873/
*** Events ***
- Set the 16th Anniversary player designed missions to start earlier than normal on the Test server. They should start up on Friday, February 20]th. ON TEST
*** Items ***
- Moved the Spell Guard component of the Geomantra line to slot 7 so that it will stack with other Spell Guard effects.
*** Spells ***
- Magician - Added a restriction that prevents Remorseless Servant and Remote Remorseless Servant from using Twincast counters.
*** Tradeskills ***
- Consolidated most of the tradeskill vendors in the Plane of Knowledge. All of the items that were sold are still present, just on fewer vendors.
*** Miscellaneous ***
- Removed the restriction on opening help windows within the Tutorial zone.
*** Advanced Loot System ***
- Your choices for "Need", "Greed", and "No" will now properly apply to rolls while you are not in the zone.
- Fixed a crashed caused by assigning an item to a link-dead player.
- Fixed a bug that could cause an item to be awarded to an invalid player if all players declined it, resulting in the message "has rolled" without a name.
- Fixed a bug causing group members to be disconnected if they disbanded during an auto-roll.
- Items assigned to logged-off players will now properly appear in that players Advanced Loot Window when they log back in, or be auto-inventoried at that point if that item is on their auto-loot list.
- Corrected several errors in the help windows.
- The Manage button in the Advanced Loot Window will now properly toggle on and off.
- "Auto Loot All" now works in groups.
- "Auto Loot All" will no longer loot items in your "Never" list when "Apply Filters" is checked.
*** UI ***
- The Looking for Guild window will now use total assigned AA points rather than the total number of AA points the character has.
- Fixed some more help links that were still pointing to the wrong site.
https://forums.station.sony.com/eq/inde ... 15.217873/
*** Events ***
- Set the 16th Anniversary player designed missions to start earlier than normal on the Test server. They should start up on Friday, February 20]th. ON TEST
*** Items ***
- Moved the Spell Guard component of the Geomantra line to slot 7 so that it will stack with other Spell Guard effects.
*** Spells ***
- Magician - Added a restriction that prevents Remorseless Servant and Remote Remorseless Servant from using Twincast counters.
*** Tradeskills ***
- Consolidated most of the tradeskill vendors in the Plane of Knowledge. All of the items that were sold are still present, just on fewer vendors.
*** Miscellaneous ***
- Removed the restriction on opening help windows within the Tutorial zone.
*** Advanced Loot System ***
- Your choices for "Need", "Greed", and "No" will now properly apply to rolls while you are not in the zone.
- Fixed a crashed caused by assigning an item to a link-dead player.
- Fixed a bug that could cause an item to be awarded to an invalid player if all players declined it, resulting in the message "has rolled" without a name.
- Fixed a bug causing group members to be disconnected if they disbanded during an auto-roll.
- Items assigned to logged-off players will now properly appear in that players Advanced Loot Window when they log back in, or be auto-inventoried at that point if that item is on their auto-loot list.
- Corrected several errors in the help windows.
- The Manage button in the Advanced Loot Window will now properly toggle on and off.
- "Auto Loot All" now works in groups.
- "Auto Loot All" will no longer loot items in your "Never" list when "Apply Filters" is checked.
*** UI ***
- The Looking for Guild window will now use total assigned AA points rather than the total number of AA points the character has.
- Fixed some more help links that were still pointing to the wrong site.
- Jthall
- Peon
- Posts: 62
- Joined: Thu Oct 06, 2011 11:38 pm
Re: on TEST
Wow. I suggested this eons ago...cool to see it got implemented...if they implemented it wrong..don't blame me
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- Keeper of Lore
- Posts: 5685
- Joined: Mon Dec 08, 2014 1:34 pm
Re: on TEST
patch tommorrow
Game Update Notes: February 25, 2015
https://forums.station.sony.com/eq/inde ... 15.218059/
Game Update Notes: February 25, 2015
https://forums.station.sony.com/eq/inde ... 15.218059/
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- Should be Recruiting
- Posts: 1827
- Joined: Sun Sep 11, 2011 10:51 pm
Re: on TEST
you mean the one that just happened?Jeffro wrote:patch tommorrow
Game Update Notes: February 25, 2015
https://forums.station.sony.com/eq/inde ... 15.218059/
RN/Povar:
110 Rng - Aamain , 105 Dru - Aamaorn, 105 Brd - Aaclef, 105 Wiz - Aagain, 74 Enc - Aamezr, 54 Pal - Alladric, 54 SK - Aatun, 53 Bst - Aakitt
110 Clr - Aagein
AB / Test:
51 War - Nhuurog, 30 War - Nhuurog
"Communication is key, without it the battle is already lost..."
"Success is simple. Do what's right, the right way, at the right time."
~Arnold H. Glasow